![]() Killing an enemy will give you a card owned by that character, and take them out of your hair for good… but it will also earn you the enmity of that character’s allies. The game takes things even further by giving players the option to slay or spare an opponent in combat. However, earning the enmity of a character will likewise give players a bane, a passive negative attribute. A friendly character may grow to love you, offering one of the boons I mentioned earlier. As you can imagine, this adds a lot more variety to the different runs players will make through the game.Īlso, this game does some interesting things with the various characters you’ll encounter throughout the game - you’ll frequently have the choice to make a friend or an enemy out of a character, and this will affect your dynamics with other characters. The game will randomly choose two potential upgrades for cards that have seen enough play, with players only able to select one of those two. Players must carefully decide whether to target an opponent’s main argument, one of their supplemental arguments, or whether they’ll defend their own arguments.Īnother element that makes things interesting here is that while Slay the Spire offered an upgraded version for each card, Griftlands offers multiple upgrades for each card, with these upgrades becoming available as players use a card more frequently. ![]() However, tere are some differences here, such as the ability to gain additional party members to assist you.ĭebates, on the other hand, have players frequently deploying supplemental arguments that provide a bonus to the player or detract from the opponent. Combat is close to what players may be used to from Slay the Spire - there are attack cards, defense cards, buffs, status effects, and the like. What’s more, both of these types of conflict play somewhat differently, with each one dealing damage to a different kind of vitality - combat has its health points, and arguments have resolve. That is because Griftlands does not have players managing only one deck, they’ll actually be managing two - there’s one deck of cards for combat, and another for arguments, and players must find a balance between the two, as some encounters will require one type of conflict or the other to resolve. How is Griftlands Different Than Slay the Spire?įirst and foremost, in the last few paragraphs, I sorta’ told a lie. ![]() They’ll also be weighing risk and reward when it comes to the use of coin - they can play conservatively and use money at regular intervals to heal wounds, but doing so may deprive them of other opportunities that can only be bought with cash, not to mention cards they may potentially want to buy. In addition, the Roguelike elements here are handled somewhat similarly - gameplay is separated into “days” much in the same way that Slay the Spire is separated into floors, with each day giving players an opportunity to recharge their health, with damage persisting from one battle to the next. And much like in Slay the Spire, players are given an indication of what enemies will do on their next turn in battle, giving them an indication of how to best approach that turn. Players can even be saddled with unwanted cards they’ll be looking for ways to unload if they can. There are also “boons” that can be gained here that are much like Slay the Spire’s artifacts that add passive enhancements during gameplay. ![]() As they progress through the game, they will add cards to that deck as well as upgrade existing cards in the deck. In fact, I would say that Griftlands hews closer to Slay the Spire than most games in the genre in many respects - players start each run by choosing one of multiple unlockable characters, each with their own starter deck and unique skill. So let’s address those questions:ĭoes Griftlands Play Like Slay the Spire? At this point, it is inevitable that any new game of this type will be compared to Slay the Spire, with many of the questions about the new challenger directly tying back to the reigning champ of the genre. This game has players taking the role of one of various characters in a setting strongly reminiscent of Star Wars’ Mos Eisley, with players taking odd jobs, befriending or upsetting various locals and factions, and getting into fights and arguments.īefore I even go on, these days one can’t talk about a Deck Building Roguelike without mentioning the reigning king of the genre, Slay the Spire. Griftlands is a Turn-Based Card RPG with Roguelike elements released in 2021 on PC, PlayStation 4, Xbox One, and Nintendo Switch.
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