In every appearance, he demonstrated superior capabilities, but also a mindset that seemed quite unlike what Federation scientists expected for such a powerful being. ( DS9: " Q-Less") Q typically appeared as a humanoid male, though he could take on other forms if he wished, and was almost always dressed in the uniform of a Starfleet captain. One such briefing was attended by Benjamin Sisko in 2367. As a consequence, all command level officers in Starfleet were briefed on his existence thereafter. Q appeared to the crews of several Starfleet vessels and outposts during the 2360s and 2370s. 1.1.5 Meeting Vash and acting as benefactor.A new effect of bloodstains on the enemies' bodies after hit.A dead enemy is now interactive and reacts accurately to blows and injuries.Improved blood effects on enemy bodies after hits.If a player is close to the enemy during the attacks, the opponent's blood will splash on the screen.Blood splats on the ground appear when Player hits the opponent.Reworked audio for enemy hit response - different sounds are played depending on the strength of the hit and the damage the player deals.Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).Improvements to Motion Blur - added intensity and distance blur customization.AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.The game now works smoother upon the first launch. Introduced high-performance preset that optimizes the displayed graphics which allows you to play Dying Light 2 on older computers and laptops.Banshees and Chargers are now more easily spotted in the Infected hordes during the night.Higher Rank Bows are now more easily accessible at Merchants and in the world.Shortening the narrative scenes between the phases in a boss fight.Opponent performs area attacks more frequently during CO-OP sessions.Alternate opponent behaviours in Phase 2 during CO-OP play.Fixed an issue where the opponent does not react correctly to other players and does not change behaviour that might lead to several glitches during CO-OP play. ![]() Visual Improvements to the enemies' stance meter to more clearly indicate its connection to blunt weapons.These elements are lighter and their colors are more neutral. Visual Improvements to Player HP and Stamina bars.All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.The Time of Day Indicator becomes visible during day-night transitional periods. The dynamic setting for the Time of Day Indicator is the new default setting.The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad. The dynamic setting for Item Selector is the new default.The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.Improvements to the Options Menu information architecture incl.Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.Level 4 of the chase is now more difficult.Volatiles come out of hiding spots faster during the chase.The chase is triggered when a Howler is hit by a ranged weapon and is still alive.Increased the Howler resistance to range weapons.Light hit reactions for human enemies have been shortened.Human opponents can now block players' attacks during light hit reaction time.Improved enemy reaction depending on the type of weapon - to better reflect the weight of the weapon.Performance of blunt weapons improved to reflect the sense of weight.The enemy latches onto the players more frequently which diversifies enemy encounters. Improved Biter behaviour during the day. ![]() ![]()
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